It's been almost two years. TWO YEARS. How crazy is that? Granted, I was still in college until last summer, and I still was taking freelance jobs up until a few months ago, but still, I'm amazing that everything has managed to come together into one coherent game.
I think Snailshell Golfball turned out perfectly, it gives a good challenge to those who seek it, yet anyone who doesn't care to attempt to master the art of kicking a snailshell around can simply run through the game. I'm against my games having much of a learning curve, but I certainly like the idea of players being able to 'master' parts of my game. So I think that Fancy Golfball turned out to be a great addition, it provides a challege, but doesn't get in the way.
Really, this is the game that I wished World 1 was. Back then, though, I just wasn't able to animate well enough, or write code that ran solid enough. After World 1 was relased, upgraded from an outdated Powerbook and a Graphire3 to a quad core Mac Pro and an Intuos3. Boy does that make a difference when sketching up levels! I'd also like to think that I've learned how to finally draw... somewhat... haha.
But I gotta say, I'm really proud of how World 2 turned out, and I truly need to thank everyone who's played World 1 and left positive feedback, you're really a big part of why I've continued working on this game.
Also, I usually read through all the reviews and comments, I really appreciate the feedback.